So, Bluepoint... They're up to something, aren't they? We all know them, the absolute wizards behind those incredible PlayStation remakes – Shadow of the Colossus, Demon's Souls... masterpieces, honestly. But a job listing? For a new third-person melee game? That's not a remake. That's something… different. And honestly, that's got my attention way more than another rehash (as gorgeous as they are).
The thing is, Bluepoint has built a reputation on near-perfect recreations. They're known for respecting the source material while somehow making it even better. Cleaner. Smoother. More… modern. So, the idea of them stepping outside that box – and into the realm of original IP – is, well, pretty darn exciting. Actually, scratch that – it’s downright thrilling.
Bluepoint's Genre Shift: Melee Combat?
Okay, let’s unpack this “melee combat” thing. Bluepoint's experience is in breathing new life into existing worlds. They understand atmosphere. They understand pacing. Do they understand crunchy combat? Think about it. The kinetic energy of Demon's Souls is already there, sure, but designing that from the ground up is a whole different beast. Can they deliver something on par with, say, a Devil May Cry or even a For Honor? That’s the million-dollar question, isn't it?
I initially thought that perhaps they'd be playing it safe, maybe collaborating with an established studio known for combat. But this job listing – it feels like they're building a core combat team. Which suggests...ambition. Lots of it. Which I love to see.
But – yes, there’s always a “but” – it’s also a risk. Gamers are notoriously fickle. Expectations will be sky-high. One stumble, one poorly designed mechanic, and the internet will be ablaze. They've set the bar so high for themselves with those remakes; will they be able to clear it with original content? I hope so. I really, really hope so. It would be amazing to see what they can do.
New IP: A Bold Move for Bluepoint
Here's the thing: new IP is hard. So many games launch, and then just... vanish. It's a brutal market. And Bluepoint is entering it with all eyes on them. IGN recently did a piece on new IP success rates, and honestly, it's a bit depressing. The pressure must be immense. Especially if Sony is backing this project heavily (and let's be honest, they almost certainly are).
Look, I'm not saying they can’t do it. They've proven their technical prowess time and time again. What I am saying is that this is a different kind of challenge. It's not about replicating; it's about creating. It's about forging something new and exciting from scratch. Do they have the creative spark to match their technical brilliance? We’ll see.
And, I have to admit, part of me wonders if this is a sign of the times. Maybe the remake well is starting to run dry. Maybe Sony wants Bluepoint to become a flagship studio, churning out original titles alongside their legendary remasters. I’m just speculating, of course.
The Future of Bluepoint: Beyond Remakes?
This job listing, it’s more than just a job listing. It’s a statement. It’s Bluepoint saying, “We’re not just about the past; we’re about the future.” It's a declaration of intent. And that's exciting. This may require the use of vpns, you might be thinking of using a VPN to get access to the game.
Let me try to frame it this way: They’ve mastered the art of restoration. Now, they're aiming for creation. Two very different skillsets. The transition won’t be easy. But if any studio can pull it off, it’s probably Bluepoint. They've earned that benefit of the doubt, haven't they? Iron Man is coming back too. That is exciting for gamers.
The frustrating thing about this situation is the waiting. We’ll likely be waiting years before we see anything concrete. Years of speculation, of rumors, of tiny hints and teases. But that's part of the fun, isn't it? Building the hype. Imagining what could be.
And who knows? Maybe this new game will be a complete departure from what we expect. Maybe it’ll be something utterly unique, something that redefines the genre. Or maybe it’ll be a solid, well-crafted action game that doesn’t quite reach the heights of their remakes. Either way, it’ll be fascinating to watch unfold.
FAQ: Bluepoint's New Game
Will Bluepoint abandon remakes altogether?
Probably not! Remakes are clearly still a profitable venture for them, and something they're incredibly good at. This new project is more likely an expansion of their portfolio, not a complete shift away from their core business. They might still take on remake projects while also creating this new IP. The talent they possess is insane and with that they might continue doing what they are good at.
How do I know if this new game will be any good?
That's the million-dollar question, isn't it? Honestly, you don't. There's no guaranteed formula for success in the gaming industry. However, Bluepoint has earned a significant amount of trust with their consistently high-quality remakes. That track record suggests they're capable of delivering something worthwhile. Keep an eye on early previews and gameplay trailers when they eventually surface.
Why is Bluepoint moving away from remakes?
That's an assumption! We don't know for sure that they are. It's possible they're simply looking to diversify their output and explore new creative avenues. There could also be pressure from Sony to develop original IP to compete with other first-party studios. Or, maybe they just feel like they've said all they can say with remakes for now. Whatever the reason, it's a bold move.
What kind of melee combat can we expect?
That's still a big mystery! The job listings hint at a focus on fluid movement and impactful strikes, but beyond that, we're in the dark. Will it be a fast-paced, combo-heavy action game? A more methodical, strategic experience? Will the company be able to use the main keyword of Bluepoint and still create an amazing game? It's all speculation at this point. Personally, I'm hoping for something with a unique combat system that stands out from the crowd.