Bluepoint Studio Developing Third-Person Melee Action Title

Bluepoint Studio Developing Third-Person Melee Action Title
Source : Bluepoint Studio

Okay, so, Bluepoint Studio. If you're even vaguely into gaming, that name probably makes you think of jaw-dropping remakes. Demon's Souls, anyone? I still remember the first time I saw it – absolute magic. But here's the thing: they've been hinting at something... different. Something original. And the whispers are getting louder.

And when I say whispers, I mean rumors swirling around that they're knee-deep in development of a third-person melee action title. Yeah, you read that right. Not a remake. Something brand spankin' new.

A New Direction for Bluepoint Games?

Look, Bluepoint has made a name for themselves by taking existing games and making them... better. Significantly better. They're the masters of the glow-up. But is that all they want to do? I mean, think about it. You spend years honing your skills, mastering the intricacies of game engines, and pushing visual boundaries. Wouldn't you eventually want to create something from scratch? Something that's 100% your vision?

That's what I think is happening here. And honestly, it's exciting! I’ve got to admit, the idea of Bluepoint unleashing their artistic and technical prowess on a completely original IP is incredibly appealing. Finding the perfect gaming chair, setting up your rig, and diving into a brand new world crafted by these wizards? Sign me up.

But... what kind of game are we talking about here? Third-person melee action is broad, right? Could be anything from a gritty souls-like to a fast-paced character action game. My money's on something leaning towards the former. They've proven they can nail that dark, atmospheric vibe. But who knows? Maybe they'll surprise us.

Melee Combat: What Can Bluepoint Bring to the Table?

Here's the thing about melee combat in video games: it's hard to get right. Really hard. You need weight, impact, and a sense of danger. It needs to feel visceral. You can't just slap some animations together and call it a day. Players can see through that instantly. Think about Elden Ring or God of War; combat in these games just feels right.

Bluepoint has the advantage of having deconstructed and rebuilt some of the best melee combat systems in gaming history. They understand what makes them tick. They know what works and what doesn't. And I suspect they have some pretty interesting ideas of their own. Will they go for a hyper-realistic, weighty approach? Or something more stylized and combo-heavy? I'm genuinely curious.

Actually, that's not quite right. I'm not just curious, I'm actively hyped. Because if anyone can elevate the third-person melee genre, it's Bluepoint. These guys are detail-oriented to a fault. They sweat the small stuff. They're the kind of developers who spend weeks perfecting the way a torch flickers in a dark corner. And that level of dedication translates into something special. There's something about great storytelling games that also allows developers to make use of a good battle pass, ensuring players stick around for the long haul.

Potential Influences and Inspirations

So, let's speculate a little. What games might be influencing Bluepoint's new project? Well, Demon's Souls is an obvious starting point. They know that formula inside and out. But I also wouldn't be surprised if they're drawing inspiration from other sources. Maybe something like Sekiro: Shadows Die Twice, with its focus on precise parrying and posture breaking.

Or perhaps they're looking at something completely different, like Monster Hunter: World, with its emphasis on weapon variety and strategic combat. The possibilities are endless, really. And that's what makes this so exciting. We have no idea what to expect. But we know it's going to be good.

But think about it this way: whatever they come up with, it's going to be polished to within an inch of its life. It's going to be visually stunning. And it's going to be challenging. Bluepoint doesn't do easy. Which, let's be honest, is exactly what we want.

FAQ: Bluepoint's New Melee Game

What kind of game is Bluepoint making?

Rumor has it that Bluepoint Games is working on a brand new, original IP! It's said to be a third-person melee action game, marking a departure from their previous work on remasters and remakes. This means it will involve up-close, hand-to-hand combat from an over-the-shoulder perspective.

Why is this such a big deal?

Bluepoint has earned a stellar reputation for their incredible remakes, particularly Demon's Souls. The frustrating thing about this topic is they've proven they have the technical and artistic talent to breathe new life into classic games. The idea of them applying that same level of dedication to an original project is incredibly exciting. It has the potential to be something truly special. This new game will prove if Bluepoint can handle a completely new game.

Will it be a Soulslike?

That's the million-dollar question, isn't it? While Bluepoint's past work on Demon's Souls might suggest a Soulslike approach, nothing has been confirmed. They could very well be exploring other styles of melee combat. Only time will tell. But the souls-like genre has grown so large that Bluepoint might want to go in a different direction. Only time will tell what type of game they're making.

When can we expect to see it?

Unfortunately, there's no official release date or even a timeframe. Game development takes time, especially for a project of this scope. We'll just have to be patient and wait for Bluepoint to reveal more.

So, there you have it. Bluepoint Studio, potentially stepping outside their comfort zone, venturing into the world of original game development. It's a bold move, but one that I think could pay off big time. I, for one, am eagerly awaiting more news. And you know what? I have a feeling it's going to be worth the wait. Think about it this way: if their remakes are any indication, their original work is going to blow our minds.